AI Insights · Timothy · April 2024
Top 5 Shoot'em Up Games Performance in Argentina in Q1 2024
Explore the performance metrics of the top 5 Shoot'em Up games on a unified platform in Argentina during the first quarter of 2024 based on Sensor Tower data.
During the first quarter of 2024, the top 5 Shoot'em Up games in Argentina displayed varying performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a comprehensive overview of these apps' market presence.
Galaxiga - Classic 80s Arcade saw a mixed trend in its weekly revenue, starting at just over $1.1K in early January, peaking at $2.1K in late February, and closing the quarter at approximately $1.4K. Weekly downloads for the game fluctuated, beginning at 27.6K, dipping to around 14.1K by the end of January, and then stabilizing between 8.9K and 16.1K. Active users also saw a decline, starting from 52.4K and dropping to 30.3K by the end of March.
Survivor!.io experienced a significant increase in weekly revenue, starting at $673 and reaching over $2.1K by mid-March. Downloads, however, showed a consistent decline, beginning at 7.3K in the first week and dropping to 780 by the end of March. Active users followed a similar downward trend, starting at 23K and ending the quarter at 9.1K.
Contra Returns had a relatively stable revenue trend with notable peaks, starting at $433, peaking at $1.6K at the end of January, and stabilizing around $900 by the end of March. The game had negligible downloads and only one week of active user data, making it less impactful in terms of user engagement.
Zombie Waves-shooting game showed a consistent rise in revenue, starting at $192 and peaking at $1K by the end of March. Downloads followed an upward trend, starting at 477 and reaching 4.5K by mid-February, then stabilizing around 1.7K. Active users saw a steady increase from 1.9K in early January to a peak of 8.8K in late February, before dropping to 3.5K by the end of March.
Archero had moderate revenue fluctuations, starting at $277, peaking at $825 in late January, and ending the quarter at $257. Downloads were minimal, with a peak of 699 in mid-February. Active users remained relatively stable, starting at 4.7K and ending the quarter at 3.6K.
For more detailed insights and data on these games, visit Sensor Tower.